![]() ![]() I did a test on something I was pretty sure wouldn't mess up the save I'm running now with, Just avoid ESPs created or affected by third party tools (SkyRe patchers, SUM, AutomaticVariants, TESVSnip) like the plague, and your merges should work like magic! He shared with me how he had found a way to manually merge mods with NAVM/NAVI records without deleting or otherwise compromising the navmeshes. This is all thanks to to the user Ablaze. mods without fear of getting CTDs! This is it folks. You can now merge your player home mods without fear of NPCs getting stuck in the door! You can even merge your dungeon, city, IMMERSIVE SETTLEMENTS, etc. Well, we have found a way to merge mods with Navigational Data intact. etc.Īnother update! Why so fast? You might be wondering. Asset copying is no longer case sensitive. Almost everything can now be merged with the new Two-Pass merging method.
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